June 2018 - Present
Auditing classes regarding C++ and Python in order to integrate practices into my Character Rigging and Animation pipeline.
University of Southern California
3D Character Animator and Artist, 2016 – 2017
· Responsible for modeling the high poly sculpting of the main character, “Smokey” in the third person game “Leviathan” a 3rd person bullet hell action game.
· Managed the unwrapping, texturing and animation of main character
· Create game ready animation and character assets.
· Learned to build a cohesive pipeline between Artists and Programmers regarding animation blueprints
· Assistant Art Lead when Active Art lead is absent or pre-occupied with other responsibilities.
· Filed QA reports regarding build crashes and design defects during development.
Speir Studios
Internship, 2010 -2011
· Worked directly and seamlessly with affiliated studios (Wefriends, Lab Rat, Mighty Rabbit and Gale Force Logic) in play testing mobile and console games.
· Evaluated and Redesigned website as well as the affiliated studio websites for optimal consumer engagement and user experience
· Updated company blog with relevant news stories and projects
Joystick Labs
Toronto Film School (2015 -2017)
· Video Game Design and Animation Graduate
· Featured Student Article “Marshall Graham, Video Game Design & Animation Student and Game Changer”
· President and Honors Lists, 14 Months
· Student Council Member, 14 Months
· GPA 4.0
Southern Methodist University
August 2013· May 2015
· Bachelor of Arts, History, specializing in Classical History and Mythology
· GPA 3.76
Samford University
August 2011· May 2013
· Bachelor of Arts, History, specializing in Classical History and Mythology
· GPA 3.76