June 2018 - Present

  • Auditing classes regarding C++ and Python in order to integrate practices into my Character Rigging and Animation pipeline.

University of Southern California

 

3D Character Animator and Artist, 2016 – 2017

·     Responsible for modeling the high poly sculpting of the main character, “Smokey” in the third person game “Leviathan” a 3rd person bullet hell action game.

·     Managed the unwrapping, texturing and animation of main character

·     Create game ready animation and character assets.

·     Learned to build a cohesive pipeline between Artists and Programmers regarding animation blueprints

·     Assistant Art Lead when Active Art lead is absent or pre-occupied with other responsibilities.

·     Filed QA reports regarding build crashes and design defects during development.

Speir Studios


Internship, 2010 -2011

·     Worked directly and seamlessly with affiliated studios (Wefriends, Lab Rat, Mighty Rabbit and Gale Force Logic) in play testing mobile and console games.

·     Evaluated and Redesigned website as well as the affiliated studio websites for optimal consumer engagement and user experience

·     Updated company blog with relevant news stories and projects

Joystick Labs


Toronto Film School  (2015 -2017)

·     Video Game Design and Animation Graduate

·     Featured Student Article “Marshall Graham, Video Game Design & Animation Student and Game Changer”

·     President and Honors Lists, 14 Months  

·     Student Council Member,  14 Months

·     GPA 4.0


Southern Methodist University 

August 2013· May 2015        

·     Bachelor of Arts, History, specializing in Classical History and Mythology

·     GPA 3.76

 

Samford University

 

August 2011· May 2013    

·     Bachelor of Arts, History, specializing in Classical History and Mythology

·     GPA 3.76